In this quick tip video I’ll show you how to make smooth realistic-looking bevels with the Eye Candy filters Bevel, Chrome and Glass.
eye candy is very fine
I watched the Better Bevels by Jimmy…It didn’t give the statements clear not the mouse pointing clear…I would like to see this video done in a bit longer and the screen shots more time to be actually able to keep up and try and write my own tips down from the video…now I have used Eye Candy 3 and 400 and had much better results with them…my laptop is running Windows 7 Home Premium but neither work on my system so I now use five..Normally the glass preset works a bit better if not the same as the older versions…so now using 5 the bevels very rarely come out as good…nor do I find much of a difference when changing settings from none too 100% but tonight I am now working on a bevel and it just doesn’t even look like one..setting and resetting preferred settings..Again , I would like to see this with larger screen shots as the video is shown for people who aren’t really completely new in Photoshop or Paintshop Pro would be helpful to them and even someone who’s used Eye Candy since 2004, but as I said the bevel I am trying to make right now started to look right and then i ended up in Impact by mistake and since going back to Glass it just isn’t making much of any change no matter what setting i use…Help Please with my suggesting as you see fit…thank you
Thank you for the suggestions. I agree that these quick tip videos are fast paced. They’re meant to be very short. I make only a few workflow recommendations in each video to keep them this way. There are two main tips in this video; they were about bevel width and bevel smoothness.
When adjusting bevel width, make sure that you don’t have overlap at the center of your selection. I demonstrated this at 0:49 in the center of the “B.” Watch out for this behavior to keep the effect smooth and realistic.
Secondly, be aware that the bevel smoothness slider can round your selections’ corners. This is why I suggested turning the slider up one click at a time. Notice all of the sharp corners of the “W,” at 1:19, are affected by the smoothness amount.
I hope this helps!
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